﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>博客园-Die feuchter Einsamkeit-最新评论</title><link>http://www.cnblogs.com/Jedimaster/CommentsRSS.aspx</link><description /><language>zh-cn</language><pubDate>Sun, 27 May 2012 12:08:07 GMT</pubDate><lastBuildDate>Sun, 27 May 2012 12:08:07 GMT</lastBuildDate><generator>cnblogs</generator><item><title>Re:Cache Viewer in Maya</title><link>http://www.cnblogs.com/Jedimaster/archive/2012/05/25/2518595.html#2385975</link><dc:creator>Len3d</dc:creator><author>Len3d</author><pubDate>Fri, 25 May 2012 12:48:24 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2012/05/25/2518595.html#2385975</guid><description><![CDATA[Incredible big saving in memory!!!<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/Jedimaster/" target="_blank">Len3d</a> 2012-05-25 20:48 <a href="http://www.cnblogs.com/Jedimaster/archive/2012/05/25/2518595.html#2385975#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:Maya Mesh Relaxation Deformer</title><link>http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377848</link><dc:creator>Lazuul</dc:creator><author>Lazuul</author><pubDate>Tue, 15 May 2012 12:04:17 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377848</guid><description><![CDATA[Hello again,
I actually did know how to execute the script and tried all four types, but didn&#39;t get the result I wanted. 
Can you please specify what relaxation Lambda value did you used with the Laplacian mode?  
Thanks again!<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/Jedimaster/" target="_blank">Lazuul</a> 2012-05-15 20:04 <a href="http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377848#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:Maya Mesh Relaxation Deformer</title><link>http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377834</link><dc:creator>Bo Schwarzstein</dc:creator><author>Bo Schwarzstein</author><pubDate>Tue, 15 May 2012 11:45:15 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377834</guid><description><![CDATA[@Lazuul
@Lazuul
Hi, I was using Laplacian method to smooth the dragon and bunny.<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/Jedimaster/" target="_blank">Bo Schwarzstein</a> 2012-05-15 19:45 <a href="http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377834#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:Maya Mesh Relaxation Deformer</title><link>http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377829</link><dc:creator>Bo Schwarzstein</dc:creator><author>Bo Schwarzstein</author><pubDate>Tue, 15 May 2012 11:35:13 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377829</guid><description><![CDATA[@Lazuul
Hi,
This is just a Deformer for Maya, a Deformer operates a mesh, and change its topology by parameters. 
1, Copy the .mll into somewhere you like, load the plug-in to Maya.
2, AEmeshRelaxtionMesh.mel is used to generate the UI for the plug-in, you may just copy its content into Maya&#39;s MEL windows and press Ctrl+Enter to evaluate.
3, Select a mesh node not the transform node from HyperGraph, execute &quot;deformer -type meshRelaxation&quot; in MEL window, so that the instance of the Deformer will be attached to your DG network.
If there is something wrong please feel free to tell me.<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/Jedimaster/" target="_blank">Bo Schwarzstein</a> 2012-05-15 19:35 <a href="http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377829#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:Maya Mesh Relaxation Deformer</title><link>http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377659</link><dc:creator>Lazuul</dc:creator><author>Lazuul</author><pubDate>Tue, 15 May 2012 08:45:44 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377659</guid><description><![CDATA[Hello again,
Thank you for your fast response, and thanks for uploading the newest version :)
I&#39;ve downloaded the script and had a few experiments. 
The tool seems really neat, but I couldn&#39;t get what I was after. At the moment my mesh looks messy as I have been tweaking the points one by one, and I want them to align nicely into lines without changing the shape or shrinking the mesh&#39;s volume.
 
This is your old post:
http://code.google.com/p/ortholab/wiki/MeshRelaxation
I&#39;d  like to get the result of the rabbit &amp; the dragon,
as in the mesh just becomes smoother but the size doesn&#39;t reduce. Could you tell me what mode and what values you used for both the dragon and the rabbit? 

(note that I was not using high-poly meshes to experiment, I was using low poly cubes and spheres)
Maybe the effect I&#39;m after isn&#39;t actually covered by the script you designed, or because I don&#39;t know how to use this tool yet, or maybe it isn&#39;t working perfectly in the new maya?

If possible please spare a bit more time to shed some light on this!

Thanks again for your time.<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/Jedimaster/" target="_blank">Lazuul</a> 2012-05-15 16:45 <a href="http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377659#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:Maya Mesh Relaxation Deformer</title><link>http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377473</link><dc:creator>Bo Schwarzstein</dc:creator><author>Bo Schwarzstein</author><pubDate>Tue, 15 May 2012 06:35:49 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377473</guid><description><![CDATA[@Lazuul
Hi, you could download the binary .mll file from here.
http://ortholab.codeplex.com/releases/view/87843<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/Jedimaster/" target="_blank">Bo Schwarzstein</a> 2012-05-15 14:35 <a href="http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377473#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:Maya Mesh Relaxation Deformer</title><link>http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377439</link><dc:creator>Lazuul</dc:creator><author>Lazuul</author><pubDate>Tue, 15 May 2012 06:07:49 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377439</guid><description><![CDATA[Greetings,
I found this script of yours and really would like to use it.. however it doesn&#39;t seem to work with my Maya2012 64bit.  I tried to search on your new OrthoLab but couldn&#39;t find it, the newest version i found was MeshRelaxationDeformer-vc9-Maya2011-x64.7z, on http://code.google.com/p/ortholab/downloads/detail?name=MeshRelaxationDeformer-vc9-Maya2011-x64.7z, apparently your old site.
Is there a version of this script for maya2012 x64? I would really appreciate it!
Thanks a lot for your time.<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/Jedimaster/" target="_blank">Lazuul</a> 2012-05-15 14:07 <a href="http://www.cnblogs.com/Jedimaster/archive/2012/05/15/1782496.html#2377439#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:斯图加特大学GPU光线投射体渲染技术提携</title><link>http://www.cnblogs.com/Jedimaster/archive/2012/04/24/688618.html#2363032</link><dc:creator>Bob-lowry</dc:creator><author>Bob-lowry</author><pubDate>Tue, 24 Apr 2012 08:27:16 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2012/04/24/688618.html#2363032</guid><description><![CDATA[为什么无法访问下载页面。请send 一份给我，谢谢！！！<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/Jedimaster/" target="_blank">Bob-lowry</a> 2012-04-24 16:27 <a href="http://www.cnblogs.com/Jedimaster/archive/2012/04/24/688618.html#2363032#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:明明白白给XBOX 360建兴光驱刷LT2光驱固件</title><link>http://www.cnblogs.com/Jedimaster/archive/2012/04/20/2201705.html#2360078</link><dc:creator>编写人生</dc:creator><author>编写人生</author><pubDate>Fri, 20 Apr 2012 02:48:50 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2012/04/20/2201705.html#2360078</guid><description><![CDATA[自给自足，强啊。
真是隔行如隔山<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/Jedimaster/" target="_blank">编写人生</a> 2012-04-20 10:48 <a href="http://www.cnblogs.com/Jedimaster/archive/2012/04/20/2201705.html#2360078#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>Re:An Simple Method for Sparse Matrix Optimization by GPU</title><link>http://www.cnblogs.com/Jedimaster/archive/2012/03/24/2399836.html#2338867</link><dc:creator>zenny_chen</dc:creator><author>zenny_chen</author><pubDate>Sat, 24 Mar 2012 03:21:14 GMT</pubDate><guid>http://www.cnblogs.com/Jedimaster/archive/2012/03/24/2399836.html#2338867</guid><description><![CDATA[支持ボボ様〜<br><br><div align=right><a style="text-decoration:none;" href="http://www.cnblogs.com/Jedimaster/" target="_blank">zenny_chen</a> 2012-03-24 11:21 <a href="http://www.cnblogs.com/Jedimaster/archive/2012/03/24/2399836.html#2338867#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss>
